Cyberpunk 2077 Attributes Guide – All Perks, Categories

Cyberpunk 2077 Attributes Guide

This Cyberpunk 2077 Attributes Guide will list and detail all the Attributes that you can unlock and equip on V. Your Character Attributes are divided in 5 main categories with each containing several Perks that you can unlock and use.

The 5 different character attributes are:

  • Body
  • Reflexes
  • Technical Ability
  • Intelligence
  • Cool

We will detail all the attributes below, while also detailing all the Perks available in each category

Cyberpunk 2077 Attributes Guide

Below we have detailed the Character Attributes and the Perks.

Body

Body determines your raw physical power. In addition to allowing you to force open doors, each level of Body will give you additional buffs like adding 5 health points, increasing 3 Stamina Points, damage increase with fists, damage increase with melee weapons, decrease movement penalty while grabbing an enemy, and increasing movement while grappling an enemy.

 

Athletics 

Perk  Level Required  Details 
The Rock  20  Enemies cannot knock you down 
Cardio Cure  12  Health regenerates 25% faster as you move. 
Gladiator  9  Reduces the amount of Stamina consumed when blocking melee attacks by 20% 
Pack Mule    Increases Carrying capacity by 60 
Epimorphosis  7  Health regenerates up to 70% of max Health outside of combat. 
Like a Butterfly  11  Dodging does not drain Stamina 
Dog of War  16  Increases Health regen in combat by 15% 
Marathoner  14  Sprinting does not drain Stamina 
Multitasker  11  Allows you to shoot while sprinting, sliding, and vaulting 
True Grit    Increases max Stamina by 10% 
Regeneration    Health slowly regenerates during combat 
Steel and Chrome  9  Increases melee damage by 10% 
Stronger Together  12  Increases Damage and you deal while carrying a body 
Steel Shell  18  Increases Armor by 10% 
Indestructible  20  Reduces all incoming damage by 10% 
Human Shield  14  Increases Armor by 20% when grappling an enemy 
Divided Attention  11  Allows you to reload weapons while springing, sliding, and vaulting 
Invincible    Increases max Health by 10% 
Hard Motherfucker  20  When entering combat, Armor and Resistances increase by 10% for 10 seconds. 

+1% per Perk Level. 

Soft On Your Feet  7  Reduces fall damage by 5% 
Transporter  12  Allows you to shoot with Pistols and Revolvers or sprint while carrying a body 
Wolverine  16  Health regen activates 50% faster during combat. 

Annihilation 

Perk  Level Required  Details 
Speed Demon  16  You deal more damage the faster you are moving 
Momentum Shift  11  Defeating an enemy increases movement speed by 10% for 10 seconds 
Pump It, Louder!    Reduces recoil of Shotguns and Light Machine Guns by 10% 
Dead Center  7  Increases damage to torsos by 10% 
Heavy Lead  12  Shotguns and LMGs knock back enemies with more force 
Poppin’ Off  18  Shotguns have a 25% higher chance of dismembering enemies 
Hit the Deck  18  Increases damage to staggered and knocked-down enemies by 10% 
Skeet Shooter  12  Deal 15% more damage to moving targets 
Bloodrush  7  Increases movement speed in combat by 5% while carrying a Shotgun or LMG 
Hail of Bullets    Shotguns and LMGs deal 3% more damage 
Mongoose  9  Increases Evasion by 25% while reloading 
Manic  14  When entering combat, your movement speed increases by 20% for 10 seconds 
Burn Baby Burn  16  Doubles the duration of Burn 
Massacre  11  Increases Crit Damage with Shotguns and LMGs by 15% 
In Your Face    Reduces reload time of Shotguns and LMGs by 20% 
Bulldozer  9  Increases Crit Chance with Shotguns and LMGs by 10% 
Unstoppable  14  Dismembering an enemy increases fire rate by 10% for 8 seconds. Stacks up to 3 times. 
Biathlete  20  Weapon spread does not increase while moving 
Bloodbath  20  Dismembering enemies reduces weapon recoil by 50% for 6 seconds 

+1% per Perk level. 

Street Brawler 

Perk  Level Required  Details 
Thrash  15  Strong Attacks with Blunt Weapons reduce the target’s armor by 305% for 10 seconds 
Opportune Strike  8  Increases damage with Blunt Weapons against enemies affected by Stun by 50% 
Crushing Blows    Increases damage from strong attacks with Blunt weapons by 30% 
Rush  6  Successful attacks with Blunt weapons regenerate 3% health over 2 seconds 
Breathing Space  12  Increases Stamina regen while backing with Blunt Weapons by 50% 
Unshakable  18  Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% health and 5% Stamina 
Reinvigorate  10  Defeating an enemy by performing a Strong attack with a Blunt weapon restores 10% Stamina 
Dazed    All attacks with Blunt Weapons have a 15% chance to apply Stun 
Flurry    Increases damage from combo attacks with Blunt Weapons by 30% 
Human Fortress  8  Reduces the Stamina cast of blocking attacks by 50% while using a Blunt Weapon 
Frenzy  15  Defeating an enemy increases damage with Blunt Weapons by 100% for 10 seconds 
Biding Time  18  Blocking attacks with a Blunt Weapon restores 5% health 
Payback  10  Increases damage with blunt weapons by 1% for every 1% of missing health 
Juggernaut    Increases armor by 15% while blocking with a blunt weapon 
Efficient Blows  6  Reduces the Stamina cost of all attacks with Blunt Weapons by 25% 
Relentless  12  Successful attacks with blunt weapons against enemies affected by Stun restore 20% Stamina 
Guerrilla  20  Increases Crit Damage by 50% for 10 seconds after entering combat 

+2% per Perk level 

Reflexes 

Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in this attribute will also increase your passive Evasion from enemy attacks, increase Crit Chance by 1%, and increase damage from Mantis Blades by 3. 

Assault 

Perk  Level Required  Details 
Named Bullets  14  Increases Crit Damage with Rifles and SMGs by 35% 
Duck Hunter  9  Increases Rifle and SMG damage to moving enemies by 10% 
Eagle Eye    Reduces time to aim down sight with rifles and SMGs by 10% 
Bullseye  7  Increases Rifle and SMG damage while aiming by 10% 
Trench Warfare  12  Increases rifle and SMG damage by 5% when firing from behind cover. 
In Perspective  18  Bullets fired from rifles and SMGs ricochet on additional 2 times. 
Recoil Wrangler  16  Reduces recoil with Rifles and SMGS by 10% 
Feel the Flow  11  Reduces reload time for Assault Rifles and SMGs by 10% 
Too Close for Comfort  5  Quick Melee Attacks with Rifles and SMGS deal 50% more damage 
Bulletjock    Increases damage with Rifles and SMGs by 3% 
Shoot, Reload, Repeat  9  Defeating an enemy with a Rifle or SMG reduces reload time by 20% for 5 seconds 
Skull Skipper  14  Each headshot reduces recoil with rifles and SMGs by 5% for 10 seconds. Stacks up to 5 times 
Savage Stoic  20  Increases damage with rifles and SMGs by 35% when standing still 
Bunker  16  Increases armor and resistances by 15% when shooting with Rifles and SMGs for behind cover 
Nerves of Steel  11  Increases headshot damage with Sniper Rifles and Precision Rifles by 20% 
Covering Killshot  5  Increases Crit Chance with Rifles and SMGs by 10% when firing from behind cover 
Executioner  7  Deal 25% more damage with Rifles and SMGs to enemies whose health is above 50% 
Hunter’s Hands  12  Reduces recoil with Rifles and SMGs by 20% when firing from behind cover 
Long Shot  18  Rifle and SMG damage increases the farther you are located from enemies 
Punisher  20  After defeating an enemy with a Rifle or SMG, weapon sway is nullified and weapon spread does not increases for 10% 

+0.2 sec. per Perk level 

Handguns 

Perk  Level Required  Details 
Attritional Fire  14  Firing consecutive shots with a pistol or revolver at the same target increases damage by 10% 
O.K. Corral  9  Deal 50% more damage with pistols and revolvers to enemies whose health is below 25% 
High Noon    Increases Crit Chance with Pistols and Revolvers by 4% 
On The Fly  7  Reduces draw/holster time for pistols and revolvers by 25% 
From Head to Toe  11  Increases damage to limbs with Pistols and Revolvers by 7% 
Westworld  16  Increases crit chance for Pistols and Revolvers by 10% if fully modded 
Snowball Effect  16  After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 seconds. Stacks up 5 times 
A Fistful of Eurodollars  11  Increases Crit damage with Pistols and Revolvers by 10% 
Desperado  5  Increases damage with Pistols and Revolvers by 3% 
Gunslinger    Reduces reload time for Pistols and Revolvers by 10% 
Steady Hand  9  Reduces Pistols and Revolvers recoil by 30% 
Acrobat  12  You can now perform dodges while aiming with Pistols and Revolvers 
Brainpower  20  After a successful headshot with Pistols and Revolvers, Crit chance increases by 25% for 5 seconds 
Wild West  14  Removes the damage penalty from Pistols and Revolvers when shooting from a distance 
Vanishing Point  9  Evasion increases by 25% for 6 seconds, after performing a dodge with a pistol or revolver equipped 
Rio Bravo  5  Increases headshot damage multiplier with Pistols and Revolvers by 10% 
Long Shot Drop Pop  7  Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15% 
Grand Finale  12  The Last round in a Pistol or Revolver clip deals double damage 
Lead Sponge  18  Enables you to shoot with Pistols and Revolvers while dodging 
The Good, The Bad, and The Ugly  20  After a successful crit hit with a Pistol or Revolver, damage and armor increase by 40% for 5 seconds. 

+1% per Perk level 

Blades 

Perk  Level Required  Details 
Judge, Jury and Executioner  15  Increases damage with Blades by 50% against enemies with max health 
Shifting Sands  8  Dodging recovers 15% stamina 
Roaring Waters    Strong attacks with Blades deal 30% more damage 
Flight of The Sparrow  6  Reduces the Stamina cost of all attacks with Blades by 30% 
Bloodlust  12  While wielding a Blade, recovers 7% health when applying Bleeding to an enemy or hitting an enemy affected by bleeding 
Deathbolt  18  While wielding a Blade, defeating an enemy restores 25% health and increases movement speed by 30% for 5 seconds. 
Unbroken Spirit  10  Successful Counterattacks with Blades restore 25% Health and Stamina 
Slow and Steady    Armor is increased by 15% while moving 
Sting Like a Bee    Increases attack speed with Blades by 10% 
Stuck Pig  8  Increases Bleeding duration by 3 seconds 
Fiery Blast  15  Increases damage with Blades by 1% for every 1% of Health the enemy is missing 
Crimson Tide  18  Bleeding applied with Blades can stack 3 times 
Blessed Blade  10  Increases Crit Chance with Blades by 20% 
Crimson Dance    Combos with Blades have a 15% chance to apply Bleeding 
Offensive Defense  6  Defensive attacks with Blades deal 200% more damage 
Float Like a Butterfly  12  Dodging increases damage with Blades by 25% for 5 seconds 
Dragon Strike  20  Increases Crit Damage with Blades by 25% 

+1% per Perk level 

Technical Ability 

Technical Ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each increase in level will increase your Armor by 5% 

Crafting 

Perk  Level Required  Details 
Waste Not Want Not  16  When disassembling at item, you get attached mods back 
200% Efficiency  11  Crafted clothes gain 2.5% more armor 
True Craftsman  5  Allows you to craft Rare items 
Innovation  9  Consumables are 25% more effective 
Grease Monkey  12  Allows you to craft Epic Items 
Cutting Edge  20  Improves damage and all damage-related stats of crafted weapons by 5% 
Edgerunner Artisan  18  Allows you to craft Legendary items 
Efficient Upgrades  12  Grants a 10% change to upgrade an item for free 
Workshop  7  Disassembling items grants a 5% chance to gain a free component of the same quality as the disassembled item 
Mechanic    Gain more components when disassembling 
Field Technician  11  Crafted weapons deal 2.5% more damage 
Let There Be Light!  14  Reduces the component cost of upgrading items by 10% 
Tune-Up  16  Allows you to upgrade lower quality components into higher quality ones 
Ex Nihilo  12  Grants a 20% chance to craft an item for free 
Scrapper  5  Junk items are automatically disassembled 
Sapper  9  Grenades deal 10% more damage 
Cost Optimization  14  Reduces components cost of crafting items by 15% 
Crazy Science  20  Increases the sale price of crafted items by 10% 

+1% per Perk level 

Engineering 

Perk  Level Required  Details 
Gun Whisperer  14  Fully charged Tech weapons do not shoot automatically 
Lock and Load  9  Increases Smart weapon reload speed by 5% 
Blast Shielding    Reduces damage taken from explosions by 10% 
Shrapnel  7  All grenades types deal 20 damage in addition to their normal effects 
Lightning Bolt  12  Increases Crit Chance with Tech weapons by 3% 
Lickety Split  18  Tech weapon charge time is reduced by 10% 
Play The Angles  16  Ricochets deal an additional 50% damage 
Tesla  12  Increases the charge multiplier for Tech weapons by 15% 
Grenadier  5  The explosion radius of grenades is visible 
Mech Looter    When looting drones, mechs and robots, there is 25% chance of looting a weapon mod or attachment. 
Up to 11  9  Allows you to charge Tech weapons up to 75% capacity 
Insulation  14  Grants immunity to Shock 
Superconductor  20  Tech weapons ignore Armor 
Fuck All Walls  16  Reduces the charge amount needed for Tech weapons to penetrate walls by 30% 
Bigger Booms  11  Grenades deal 5% more damage 
Can’t Touch this  5  Grants immunity to all effects from your own grenades 
Bladerunner  9  Increases damage to drones, mechs and robots by 20% 
Ubercharge  14  Fully charged Tech weapons deal 50% more damage 
Jackpot  20  Enables grenades to deal Crit Hits 
Revamp  20  Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10% 

+1% charge damage per Perk level 

Intelligence 

Intelligence determines your netrunning proficiency. Ever level of intelligence will increase your cyberdeck RAM capacity by 4%, increase quickhand damage by 0.5%, and increase quickhand duration by 1%. 

Breach Protocol 

Perk  Level Required  Details 
Mass Vulnerability: Quickhacks  16  Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks 
Datamine Mastermind  9  Upgrades the Datamine daemon, increasing the among of components acquired from Access Points by 50% 
Mass Vulnerability  1  Unlocks the Mass Vulnerability daemon, which reduces the Physical resistance for all enemies in the network by 30% for 3 minutes 
Mass Vulnerability: Resistances    Upgrade the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30% 
Turret Tamer  12  Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 minutes 
Head Start  18  Automatically uploads the first daemon in the list at the start of Breach Protocol 
Hackathon  18  Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 mins 
Datamine Virtuoso  12  Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50% 
Advanced Datamine    Upgrades the Datamine daemon, increasing the amount of Eurodollars acquired from Access Points by 50% 
Big Sleep    Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 mins 
Turret Shutdown  9  Unlocks this daemon which disables security turrets in the network for 3 mins 
Cloud Cache  14  Completing a Breach Protocol reduces the RAM cost of your next quickhack by 1 time(s) the number of daemons uploaded 
Buffer Optimization  20  Increases the duration of daemon effects by 100% 
Totaler Recall  16  The ICEpick daemon reduces all quickhack costs by an additiona 1 RAM unit(s) 
Total Recall  11  The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) 
Almost In!    Increases the breach time for Breach Protocol by 20% 
Extended Network Interface  7  Automatically highlights nearby Access Points 
Efficiency  14  Uploading 3 more or daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 unit(s) per 60 seconds. Lasts 5 mins 
Compression  20  Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2 
Transmigration  20  Increases the breach time of Breach Protocol by 50% 

+5% per Perk level. 

Quickhacking 

Perk  Level Required  Details 
Critical Error  16  Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats 
Signal Support  9  Increases quickhack duration by 25% 
Bloodware    Quickhacks deal 10% more damage 
Hacker’s Manual    Unlocks Crafting Specs for Uncommon quickhacks 
Diffusion  12  Quickhacks spread distance is increased by 2 times 
Optimization  20  Reduces the cost of quickhacks by 1 Ram units 
Anamnesis  18  Available cyberdeck RAM cannot drop below 2 units 
Mnemonic  12  Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units 
I Spy    Reveals an enemy netrunner when they are attempting to hack you 
Biosynergy    Allows RAM to recover during combat. Recover 4 Ram units every 60 seconds 
Weak Link  7  Reduces the required cyberdeck RAM for quickhacks used in devices by 1 units 
Plague  14  Quickhacks that spread can jump to 1 additional targets 
Hacker Overlord  16  Unlocks Crafting Specs for Epic quickhands 
Subliminal Message  11  Quickhacks deal 50% more damage to unaware targets 
Forget-Me-Not    Eliminating a target affected by a quickhack instantly recovers 1 RAM unit 
Daisy Chain  7  Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10% 
School of Hard Hacks  12  Unlocks Crafting Specs for Rare quickhacks 
Bartmoss’ Legacy  20  Unlocks Crafting Specs for Legendary quickhacks 
Master RAM Liberator  20  Increases RAM recovery rate by 50% 

+1% per Perk level 

Cool 

Cool determines your resilience, composure and effectiveness in operating from stealth. Each level of Cool will increase Crit Damage by 2%, increase all Resistances by 1%, increase stealth damage by 10%, reduces the speed at which enemies detect you in stealth by 0.5%, and increase monowire damage by 3 

Stealth 

Perk  Level Required  Details 
Silent Finisher  16  Enemeis with less than 15% health are defeated instantly when attacked with a knife. Does not work on enemies with a Very High threat level 
From the Shadows  12  Upon entering combat, Crit Chance increases by 25% for 7 seconds 
Sniper  9  Increases damage from headshots fired from outside combat by 30% 
Crouching Tiger    Increases movement speed while sneaking by 20% 
Strike From the Shadows  7  Increases your Crit Chance by 15% while sneaking 
Aggressive Antitoxins  11  Grants immunity to Poison 
Venomous Fangs  14  All knives apply Poison 
Hasten the Inevitable  18  Deal 20% more damage to enemies affected by Poison 
Cheat Death  18  When you health drops below 50%, reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute 
Rattlesnake  14  Enemies affected by Poison are slowed 
Clean Work  11  You can pick up an enemy’s body immediately after performing a takedown by holding R3 
Dagger Dealer  5  Allows you to throw knives. 
Silent and Deadly    Increases damage dealt by silenced weapons by 25% while sneaking 
Leg Up  7  Movement speed after a successful takedown is increased by 30% for 10 seconds 
Ghost  12  Detection time is increased by 20% 
Hasty Retreat  16  Temporarily boosts movement speed by 50% for 5 seconds, when detected by an enemy 
Neurotoxin  18  Damage from Poison is doubled 
Commando  14  You cannot be detected under water 
Cutthroat  9  Thrown knives deal 30% more damage 
Hidden Dragon  5  Allows you to perform non-lethal aerial takedowns on unaware targets 
Assassin  7  Deal 15% more damage to human enemies 
Stunning Blows  11  Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them 
Restorative Shadows  16  While in stealth, increases Health regen by 25% 
Ninjutsu  20  Crouch Attacks from stealth with melee weapons deal 100% more damage and guarantee an Crit Hit 
Toxicology  20  Increases the duration of Poison applied to enemies by 5 seconds. 

+0.2 sec. per Perk level. 

Cold Blood 

Perk  Level Required  Details 
Cold and Calculating  14  Landing a Crit Hit has 25% chance of applying a stack of Cold Blood 
Coldest Blood  11  Increases max stack among for Cold Blood by 1 
Will to Survive  5  Increases all Resistances by 2.5% per stack of Cold Blood 
Frosty Synapses  7  Reduces quickhack cooldowns by 3% per stack of Cold Blood 
Blood Brawl  12  While Cold Blood is active, increases damage with melee weapons by 5% 
Pain is An Illusion  18  While Cold Blood is active, reduces damage taken by 5% 
Unbreakable  16  Increases max stack amount for Cold Blood by 1 
Predator  12  Increases attack speed by 10% per stack of Cold Blood 
Critical Condition  7  Increases duration of Cold Blood by 5 seconds 
Cold Blood    After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1 times 
Rapid Bloodflow  9  Increase health regen inside and outside combat by 50% per stack of Cold Blood 
Bloodswell  14  When your heal reaches 45%, a max stack of Cold Blood is automatically activated 
Coolagulant  16  Stacks of Cold Blood are removed one by one, not all at once 
Frozen Precision  11  Increases headshot damage by 50% 
Ice Veins  5  Reduces weapon recoil by 2.5% per stack of Cold Blood 
Defensive Clotting  9  Increases Armor by 10% per stack of Cold Blood 
Quick Transfer  12  Reduces quickhack upload time by 1% per stack of Cold Blood 
Immunity  20  While Cold Blood is active, you are immune to Bleeding, Poison, Burn and Shock 
Merciless  20  While Cold Blood is active, increases Crit Chance by 10% and Crit Damage by 25% 

+1% Crit Chance and +3% Crit Damage per Perk level. 


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